eventyr_inq ([info]eventyr_inq) wrote,
@ 2004-12-15 18:01:00
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Tonights Mission
The team of mercs led by an rouge trader has been tipped off to the location of an artifact of unknown origin.
Unfortunately there are more after the artifact than just them. Groups of Inquisitors are following suit.

This puts the group at a disadvantage to the others on the site.

Two groups of inquisitors are on the board. Each 5 men strong. One is an Orthodox group and the other is a radical group. Each one is more conserned with eachother than with the group at the begining. However that may change rather easily. Only one inquisitor is actually present in each group. The rest are retainers.
The group is recieving 10,000 imperial credits. 5,000 of which goes to the Rouge Trader they are working for, leaving another 5,000 credits to be divided up amongst the group. The most important portion is this is not the money or the treasure, but the fact that they will either need to ally with one branch or the other. Of course they can try to piss off all of the inquisitors, but thats not a smart idea.

There are 13 dice on the board representing the possible locations of the artifact. Each is a six-sided die and has been rolled. The number indicates what is under the die on the board. This makes it possible for no artifacts or many artifacts to be on the board.

6- Trap (Meltabomb)
5- Lasgun Clip
4- Artifact
3- Poison Gas
2- Bolter Clip
1- Trap (Demolision Charge)

The articaft in this is most likely going to be a Necrontyr Gauss Flayer. After rolling the dice it looks like there is six 6's, one 5, one 4, one 3, two 2's and two 1's.



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