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eventyr_inq - December 15th, 2004

December 15th, 2004

December 15th, 2004
06:01 pm

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Tonights Mission
The team of mercs led by an rouge trader has been tipped off to the location of an artifact of unknown origin.
Unfortunately there are more after the artifact than just them. Groups of Inquisitors are following suit.

This puts the group at a disadvantage to the others on the site.

Two groups of inquisitors are on the board. Each 5 men strong. One is an Orthodox group and the other is a radical group. Each one is more conserned with eachother than with the group at the begining. However that may change rather easily. Only one inquisitor is actually present in each group. The rest are retainers.
The group is recieving 10,000 imperial credits. 5,000 of which goes to the Rouge Trader they are working for, leaving another 5,000 credits to be divided up amongst the group. The most important portion is this is not the money or the treasure, but the fact that they will either need to ally with one branch or the other. Of course they can try to piss off all of the inquisitors, but thats not a smart idea.

There are 13 dice on the board representing the possible locations of the artifact. Each is a six-sided die and has been rolled. The number indicates what is under the die on the board. This makes it possible for no artifacts or many artifacts to be on the board.

6- Trap (Meltabomb)
5- Lasgun Clip
4- Artifact
3- Poison Gas
2- Bolter Clip
1- Trap (Demolision Charge)

The articaft in this is most likely going to be a Necrontyr Gauss Flayer. After rolling the dice it looks like there is six 6's, one 5, one 4, one 3, two 2's and two 1's.

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TimeEvent
06:11 pm

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Recap of earlier games
Each player has one character to his name.
Rodger chose an imperial assassin character using a sniper rifle. He has been with the mercenacy company for a long time. He has fought in one mission with Perry and Dan.
Perry has chosen a pryomaniac that is actually grounded from flamer weapons at the moment. He can take lots of damage and has lots of armor. He also has a tageting laser for the ships cannon. He has two missions under his belt in this company and is rather straight forward about hating almost everything. Last game he got hit in the ass with a meltagun.
Dan is a medic/leader character that has two missions under his belt with this company.
Brett and Dave have yet to join a mission with the company.

The first mission was a success, in the fact that the Imperial Guard told them to get out. They didn't die and someone got some money out of the deal. The second mission was a failure. The goal was to take a stock pile of loot and bring it back to their deployment zone. They desided to open fire on some ork pirates and fought with them while another group carted the loot all the way across the board.

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TimeEvent
07:44 pm

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Turn one Rodger was the only one deployed. The others are still abord the ship.
He sprinted to the first box and opened it to find some ammo. Same with the second box.
Unfortunately he now has the attention of several Inquisitors.
However then he used psychic powers against one of the Inquisitors and took psychic overload. Then a daemon said "I love you" to his brain. So now Rodger has been possessed and killed an Inquisitor.
He then ran like a little girl to the extraction zone.
Of course now he has wards carved into his flesh to try and keep the demon from possessing him. The good news is he'll start mutating slowly and being taken over by the demon. The bad news is, well, rodger is possessed by a demon. Six turns.

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TimeEvent
09:35 pm

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ending
So we finished up. Brett joined in the fray on this one.
Attacked an old imperial guard base now owned by chaos. Brett managed to get out of it all ok. Unfortunately Rodger took a bad hit to the arm. Acute damage to the arm. Afterwards he got one level healed off of it. While he can now use his arm again, it's seriously damaged.
Hopefully Perry and Dan will be here next time to help them out.

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  2004/12/15
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