05:32 pm
[Link] |
Ultimate Update Most likely the final update, please go here for Eventyr Dagorhir.
http://groups.google.com/group/eventyr?hl=en
|
02:04 pm
[Link] |
Temporary Time Change December 26th we'll be starting at 3:00p. I would imagine we'll be out there for a while if you can't make it until the normal time (4:30).
|
06:26 pm
[Link] |
Missed Practice Unfortunately due to time constraints I had to be late to practice, after calling around to get someone there on time, everyone canceled. Sorry if you showed up before I got there (about 10-15 minutes late). Practice will hopefully resume as normal next week 12/12/07. I have an interested commitment from some people we haven't seen in a while, so hopefully we'll be seeing them now.
|
04:00 pm
[Link] |
New Time and Day So the time only moved by an hour. It's 4:30p now. However the day is Wednesday. That means in 30 minutes we'll be practicing at the usual spot. Bring friends. I'll post more if/when this changes. I know a lot of people are busy at this time, but Sunday wasn't cutting it either. If there are any questions on this e-mail us at wmieventyr (at) gmail (dot) com
|
07:31 pm
[Link] |
Time Change I left Brett in charge of Dagorhir this weekend. So in order to compinsate for the shortening days he changed the time to 4:30pm this Sunday. This time will probably stick as long as it works out for other people. I'm free after 3pm no matter what, so at worst if I come right from work I can be to the park at 3:01 unless I have to work late. Suggestions are welcome.
|
12:26 am
[Link] |
Practices Dagorhir Practices have been pushed back to 6pm to better accomidate the avalibility of players. Weapons are prepped and ready for member use. We may or may not have a weapon shortage due to new members. We have confirmed Dawes, Brett, Derf and myself. We've invited at least 5 more people. Hopefully more people will be on the list before Sunday.
If there are any questions or conserns please leave a comment or contact eventyr@dagorhir.com
|
01:13 pm
[Link] |
Back on track Last few weeks circumstances have prevented me from taking the field. However once again on Sunday at 5pm Spring Lake Central Park will be home to a Dagorhir game. Everyone is invited, I do have some spare weapons for loaning out to anyone that needs them. As it is the first Sunday of the month,. Brett and I will be running monthly weapons check, so now is a great time to bring out your new weapons. We do meet behind the local Ace Hardware, so if you can that entrance to the park will get you closest to the field. Also, if you need gear to make weapons, most of the items can be found at Ace Hardware (the foam can be gotten at Walmart cheaper, Ace's selection is almost non-exsistant). They can also cut your PVC pipe to length, bought in 10' sections or by the foot.
|
12:41 am
[Link] |
dagorhir Sundays 5-7 at The Usual Spot.
|
07:23 pm
[Link] |
Dagorhir Cross Posting this to every place I can to get the people where I need them to be all at the same time. I need to know who is still interested in Dagorhir and when you can play. I'm looking at your Dawes (since he was our most reliable member). This time we're going to be a bit more regular with things, weapon checks once a month, sign-in sheets, start doing costuming and enforcing weapon loan rules. There are some new rules out (or atleast their should be) and armor might be easier to get ahold of now. I want to get a time and day set and we'll meet once as an orginizational thing for the first week and get everyone on the same page before we go out fighting (which we'll do too).
|
01:31 pm
[Link] |
Dagorhir A long time since a post went up over here. Anyways Eventyr is getting it's Dagorhir chapter straightened out again and hopefully will have everything up and running again soon. I should be posting here more as I have a new program to manage the account. See you all in Eventyr.
|
02:06 am
[Link] | Currently Eventyr has a lot of behind the scenes things going on.
We're working at Ghost Orb to get some things on our gaming end into place online and hopefully going to launch our RUSH game online there. Our clan name is Eventyr (more on our webpage).
We're working with the people at the Dark Horizons RPG at the moment and expect to see "DeMyztikX" in the credits.
Live Action Pac Man is going to be up and ready soon we hope. Currently we're looking into getting some equipment to help us run the game. After this we'll be setting up the first game day when we can get atleast 10 people out on the streets. We also hope to get some people out with fliers as well as getting business cards made for our admin staff.
Business cards are being looked into for admin staff, this includes Demy, Brett and Dawes.
Hopefully we'll get a Divus Ex game going soon. We might be trying this out on Ghost Orb as well using the "school mod" we made for it a while back.
And finally, now that the weather is nice Dagorhir can get back into the parks. We're looking at nicer parks than our current one however, and this may mean moving further north.
|
01:30 pm
[Link] |
Dagorhir Just a reminder, show up at Spring Lake central park today at 3pm to join in on Dagorhir. This is bound to be a lot of fun. Our chapter is not over a year old!
|
11:16 pm
[Link] | We'll be playing Dagorhir this coming Monday, February 28th. We're trying to get as many people out on the field as possible. There will be a weapons building day prior to this. We'll be playing in Spring Lake Central park. Expect play time to begin around 3pm. We will play as long as there are people there to fight. Everyone is invited, so come along and bring some friends. We'll have several weapons avalible for people who have not made their own, but I will personally bring harm to anyone who doesn't bring their own weapons that should have them by now (namely Brett and Dawes).
Website: http://wmieventyr.tripod.com http://wmieventyr.tripod.com/dagorhir
|
09:36 pm
[Link] |
New Uses This journal will now be used to update and record events in our gaming group. This will include R.U.S.H., Dagorhir, Inquisitor, Necromunda, Pac-Man, and anything else major that happens in the gaming group.
R.U.S.H. will be starting soon, getting the website up as we speak.
Hopefully Necromunda will be starting soon as well. I plan on nabbing a few new people into the fray. I just need to finish up some campaign things and it'll be ready.
I have about 30 pages of notes for Inquisitor ready to go as soon as I build up a group to do it with.
|
09:35 pm
[Link] |
ending So we finished up. Brett joined in the fray on this one. Attacked an old imperial guard base now owned by chaos. Brett managed to get out of it all ok. Unfortunately Rodger took a bad hit to the arm. Acute damage to the arm. Afterwards he got one level healed off of it. While he can now use his arm again, it's seriously damaged. Hopefully Perry and Dan will be here next time to help them out.
|
07:44 pm
[Link] | Turn one Rodger was the only one deployed. The others are still abord the ship. He sprinted to the first box and opened it to find some ammo. Same with the second box. Unfortunately he now has the attention of several Inquisitors. However then he used psychic powers against one of the Inquisitors and took psychic overload. Then a daemon said "I love you" to his brain. So now Rodger has been possessed and killed an Inquisitor. He then ran like a little girl to the extraction zone. Of course now he has wards carved into his flesh to try and keep the demon from possessing him. The good news is he'll start mutating slowly and being taken over by the demon. The bad news is, well, rodger is possessed by a demon. Six turns.
|
06:11 pm
[Link] |
Recap of earlier games Each player has one character to his name. Rodger chose an imperial assassin character using a sniper rifle. He has been with the mercenacy company for a long time. He has fought in one mission with Perry and Dan. Perry has chosen a pryomaniac that is actually grounded from flamer weapons at the moment. He can take lots of damage and has lots of armor. He also has a tageting laser for the ships cannon. He has two missions under his belt in this company and is rather straight forward about hating almost everything. Last game he got hit in the ass with a meltagun. Dan is a medic/leader character that has two missions under his belt with this company. Brett and Dave have yet to join a mission with the company.
The first mission was a success, in the fact that the Imperial Guard told them to get out. They didn't die and someone got some money out of the deal. The second mission was a failure. The goal was to take a stock pile of loot and bring it back to their deployment zone. They desided to open fire on some ork pirates and fought with them while another group carted the loot all the way across the board.
|
06:01 pm
[Link] |
Tonights Mission The team of mercs led by an rouge trader has been tipped off to the location of an artifact of unknown origin. Unfortunately there are more after the artifact than just them. Groups of Inquisitors are following suit.
This puts the group at a disadvantage to the others on the site.
Two groups of inquisitors are on the board. Each 5 men strong. One is an Orthodox group and the other is a radical group. Each one is more conserned with eachother than with the group at the begining. However that may change rather easily. Only one inquisitor is actually present in each group. The rest are retainers. The group is recieving 10,000 imperial credits. 5,000 of which goes to the Rouge Trader they are working for, leaving another 5,000 credits to be divided up amongst the group. The most important portion is this is not the money or the treasure, but the fact that they will either need to ally with one branch or the other. Of course they can try to piss off all of the inquisitors, but thats not a smart idea.
There are 13 dice on the board representing the possible locations of the artifact. Each is a six-sided die and has been rolled. The number indicates what is under the die on the board. This makes it possible for no artifacts or many artifacts to be on the board.
6- Trap (Meltabomb) 5- Lasgun Clip 4- Artifact 3- Poison Gas 2- Bolter Clip 1- Trap (Demolision Charge)
The articaft in this is most likely going to be a Necrontyr Gauss Flayer. After rolling the dice it looks like there is six 6's, one 5, one 4, one 3, two 2's and two 1's.
|